Resizable images and plans for the future


2022/04/17

Images can be generated, smoothed using two different techniques, they can be made tileable, black and white pixels can be inverted and the images can now be resized.

When an image is created, an option to make it a square has been added (just type one dimension rather than two).

The code has been changed slightly here and there, but nothing should look different, they are only back stage changes.

I plan on adding functions to convert the B&W image to a tilemap (which may give me some headaches when converting to 4.0) and I would also like to add a "sequencer" to perform several operations in a row without requiring you to smash too many buttons in the process.

The long-term plan for this tool is to make it available either as an AutoLoad for Godot or as a custom class with static functions (so it they can be called anywhere without being instanciated). The goal is to make it plug&play so that you can add it to a project without any impact to the already existing files and use it to generate procedural data. You are then free to use the data however you want, even for 3D with a bit of imagination.

Files

AutoCells.zip Play in browser
Apr 17, 2022

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